Showing posts with label world-building. Show all posts
Showing posts with label world-building. Show all posts

2020-10-26

"World Building From the Inside Out" by Janeen Ippolito



Publisher: Independently Published
Copyright: 2018
ISBN: 9781983788321

This is the third book on world building that I’ll be reviewing, as I am currently doing research on the various methods authors use to do their work, and see if there are any major similarities and/or differences.

This book for the most part serves as a relatively handy reference on world building. Ms. Ippolito wrote this book because of a mistake she says in the introduction. She had a lot of experience in world building due to a background in anthropology and teaching, but neglected the plot and characters. She concluded that she was “missing the cultural worldview”. Which in my opinion is something that is very important, as that is what motivates characters, gives them a reason for what they do, etc.

The book is short at only 60 pages, and Ms. Ippolito describes it as “a quick primer to get you to the core of your story world’s cultures”.

She briefly talks about such things as religion, government, societal structure, technology, health medicine, the military and education to name a few. However, as of these topics are addressed within approximately five pages, the text resembles a list of semi-detailed definitions. But having said that the definitions are extremely useful, and likely not something most writers think about. The author’s experience in anthropology is quite evident, and this is where most of her sources seem to be based, which is a good plan as it is the study of humans, and until we meet some aliens that is what we have to base things on.

A very handy reference to get an author thinking outside of the box with regard to their world building activities.

2020-10-12

"The A-Zs of Worldbuilding: Building a Fictional World From Scratch" by Rebekah Loper



Publisher: Tulsa, Oklahoma: Fantasia Hearth Press
Copyright: 2017
ISBN: 9780692850558

This is the second book on world building that I’ll be reviewing, as I am currently doing research on the various methods authors use to do their work, and see if there are any major similarities and/or differences.

As the title indicates this book deals with 26 topics on the subject of world building. I felt some of the choices of topics assigned to the various letters were a little odd, and some readers may not know what the terms she uses mean until they look them up, but the author does give very good information in all the sections.

Some of the topics covered include architecture, birth, clothing, death, economy, geography, and history. One nice feature about all these various topics is the author gives exercises composed of a series of questions / prompts at the end of each chapter as an assist for writers in building their worlds.

In some cases their are significant areas of crossover such as M is for Military, and W is for Weapons and Warfare, and I feel these two sections could easily have been combined. This also goes for A is for Architecture, and I is for Interior Design.

None of the chapters in this book are overly long, with the average being 3 to 4 pages, with generally more pages in the exercises section mentioned above (as it is laid out workbook style with room for writing). I believe it would have given potential authors more information if Ms. Loper had gone into more detail in the various sections, but for a quick reference guide, or for a novice author that is just getting into world building it is adequate.

I found this book to be quite helpful in my research, and would recommend it to anyone interested in world building.

2020-09-28

"On Writing and Worldbuilding: Volume 1" by Timothy Hickson


Publisher: Independently Published
Copyright: 2019
ISBN: 9781798967652

The next three non-fiction reviews that I'll be doing are all going to be dealing with the subject of world building, which is something that all writers working in the various fiction genres have to deal with one extent or another (or at least they should). I am currently doing research on the various methods authors use to do their work, and see if there are any major similarities and/or differences.

Some readers and writers may disagree with the above statement, as world building has typically been defined as a staple of science fiction and fantasy. For other fiction genres it sometimes goes by such open-ended terms such as research, back story, plotting etc. rather than world building. However, I define world building very broadly and consider it to be anything an author has to do to make their story plausible to a reader, and allow the author to create consistent content for their stories.

In the first half of this book Mr. Hixson deals primarily with the techniques of writing rather than world building. In the second half he deals with the world building aspect of the title, and goes into some detail and discusses magic systems, polytheistic religions, hidden magical worlds, and then does three chapters on politics namely how empires rise, work, and fall.

I'm not going to deal much with the writing advice itself primarily because I picked this book up while I was researching world building techniques. However to give a fair review, I will say that the first part of the book gives the novice writer extremely good advice on writing in general, and especially character creation, exposition, character motivation and character interrelationships.
Moving on to world building, the first section is all about magic and he gives extremely good information on various types of magic systems, which are based on a system set up by Brandon Sanderson (author of the Elantis, and Mistborn series amongst others). In which magic is separated into two classes: hard and soft magic. He goes into a fair bit of detail concerning both these systems and gives good examples, as well as dealing with how magic should be written about.

When dealing with the polytheistic religions section he goes into detail here as well regarding the various religions themselves and how they might or should interact with the other parts of the society. Examples of this interaction would be variations in beliefs, the culture and its influences, economic influences, and how religions spread, to name a few.

He then tackles hidden magical worlds, which are a staple of the Percy Jackson series, Harry Potter series, Black Panther, and Wonder Woman, to name but a few of a large selection. He discusses things such as why is the world hidden? What technology is required to keep it hidden? How would the hidden society as well as the outside world deal with its discovery, as well as normal things such as economics, politics, and society in general.

Likely the best sections are with regard to how empires rise, work, and fall. And he goes into good detail with regard to these three topics.

All in all, I found this to be a very good book, but was a little disappointed in some of the examples he used, as a lot of them are very new and it seems as if he either ignored or didn't know about world building that had gone on in classic science fiction, and fantasy. One thing I did find useful was that in the section on empires he did use a history consultant to give it more accuracy.

2020-01-06

"Fantasy World-Building: A Guide toDeveloping Mythic Worlds and Legendary Creatures" by Mark A. Nelson



Published: Mineola, New York: Dover Publications, Inc
Copyright: 2019
ISBN: 9780486828657
Physical Details: vii, 151 pages : illustrations (chiefly colour) ; 28 cm

I read this book when I was looking for resource material about world-building. While Fantasy World-Building is a very interesting book that would be a fascinating resource for anyone who is into gaming design, and it would be a great for illustrators and graphic artists, however most of it wasn't able assist me with my research to any great extent.

The author discusses finding ideas, and how to borrow these ideas and concepts from history. He goes into detail with regard to habitat, climate, terrain, wildlife, and much more. I was however quite interested with regard to his insights on societies, and such.

I would recommend this book to anybody who is into illustration, gaming, or who would like to get into this field.

2019-12-09

"Wizards, Aliens, and Starships: Physics and Math in Fantasy and Science Fiction" by Charles L. Adler



Publisher: Princeton University Press
Copyright: 2014
ISBN: 9780691147154

I came across this book when I was perusing the stacks at the University of Alberta, in their creative writing section. Why I was there was to find information on world-building, what I found was this.

As anyone who has read a fair bit of science-fiction and/or fantasy will appreciate certain authors tend to make up rules for their universes that at times don't make a lot of sense. No I'm not picking solely on the fantasy authors, as with the exception of those authors who write hard science-fiction the vast majority of writers play rather loose with the rules of physics, and math. This is, in my opinion, a bit of a shame but not because they do it, but because they don't explain it well enough to make it acceptable to the reader. The reader is simply supposed to take what the author says at face value, and not question them. This in my not-so-humble opinion borders on sloppy writing & plotting.

This book looks at a number of different concepts that have been, and continue to be mainstays of typical science-fiction and fantasy and puts them under the scientific microscope to show what is wrong with them based on our current level of scientific knowledge, but the author also takes an open-ended approach to see what would have to change to allow this too happen.

Once example is teleportation which was a main plot point in Star Trek, the Harry Potter series, and many others. He examines why it won't work the way it is described (or more frequently not described) in many works, and why.  The first section looks at basic concepts such as giants, transfiguration, dragon and other beasties in the fantasy realm, primarily from a Harry Potter standpoint as that is what a lot of people use for a reference today. He then goes on in the rest of the book to look at the future of transportation, space travel, computers, space colonies, propulsion systems, faster-that-light travel, and much more.

This would be a great resource for any science-fiction or fantasy writer, as well as anyone to is into debunking various offbeat pseudo-scientific concepts. The sections on the space sciences would also be quite useful to anyone beginning to study astronomy or astrophysics as the concepts are presented clearly and concisely.

WARNING: There is math involved, but it is fairly basic, so most people shouldn't have too much trouble with it.

Going on Hiatus

 Greetings, I have decided to put a hold on doing further book reviews for a while. In fact I'm not sure if I will resume doing reviews ...